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Noboru Matsuda

NM

Associate Professor

408 Venture IV

919-513-6528 Website

Bio

Noboru Matsuda is an Associate Professor in the Department of Computer Science at NC State University. His research focuses on developing a transformative theory of effective learning technology that informs and advances cognitive theories of learning and teaching. His work spans education, learning science, cognitive science and computer science, with a focus on designing artificial intelligence technologies that help students learn, support teachers and enable researchers to understand how learning happens—and where it breaks down.

Matsuda applies data-driven, iterative design engineering methods to create and evaluate learning technologies. Using user-centered approaches such as contextual inquiry, cognitive task analysis, storyboarding and multi-level prototyping, he addresses the needs and challenges of students and teachers. His technologies are evaluated in authentic classroom environments through in-vivo studies, allowing for real-world impact and data collection.

To advance cognitive theory, Matsuda analyzes learning data using empirical methods from learning analytics and educational data mining. He has demonstrated the value of combining detailed process data and outcome measures to better understand the dynamics of effective—and ineffective—learning.

Education

Ph.D. Intelligent Systems University of Pittsburgh 2004

M.S. Mathematics Education Tokyo Gakugei University, Japan

B.A. Mathematics Education Tokyo Gakugei University, Japan

Area(s) of Expertise

Advanced Learning Technologies
Artificial Intelligence and Intelligent Agents
Data Sciences and Analytics
Graphics, Human Computer Interaction, and User Experience

Grants

Date: 09/15/25 - 8/31/28
Amount: $900,000.00
Funding Agencies: National Science Foundation (NSF)

"Learning by Teaching" has proven highly effective in enhancing students' learning, especially if it offers individualized, adaptive support. Currently, the key pedagogical decisions���what and when to teach���are typically tailored for each specific Learning by Teaching system and STEM problem-solving domain. This research aims to develop a generalizable reinforcement learning framework to dynamically determine the what, when, and why of adaptive pedagogical support in Learning by Teaching systems. This framework will enable existing STEM problem-solving systems to provide adaptive scaffolding and intelligent, contextualized feedback tailored to each student's interactions with a teachable agent. It will expand the system���s capabilities to support student agency, foster trust through explanations, and offer a broader scope of adaptive assistance.

Date: 08/15/24 - 7/31/27
Amount: $916,000.00
Funding Agencies: National Science Foundation (NSF)

We propose to develop a transformative technology in the form of teachable agent to amplify the effect of learning by teaching that we shall call a smart teachable agent, or smart TA for short. The smart TA asks students questions to justify their reasoning while solving equations. When student���s response could be elaborated, the smart TA further provides a follow up question to solicit a response that reflects a connection between procedural operations and conceptual justifications.

Date: 05/09/19 - 8/31/24
Amount: $1,399,947.00
Funding Agencies: US Dept. of Education (DED)

In this project, researchers will develop and evaluate an online game-like environment for middle school students to solve and learn algebra linear equations by teaching a simulated peer student. Learning by teaching is a promising style of instruction, with evidence supporting that when students engage in peer tutoring there is a benefit for both the tutee and tutor.

Date: 07/15/20 - 6/30/24
Amount: $434,884.00
Funding Agencies: National Science Foundation (NSF)

We propose to develop learning-engineering methods to efficiently build an effective online STEM learning environment, in the form of adaptive online courseware called CyberBook, to promote robust mathematics learning with understanding. The proposed CyberBook is a combination of traditional online courseware (that promotes conceptual understanding) and intelligent tutoring systems (that support guided learning-by-doing). We hypothesize that these two well-established technologies can be combined by identifying the shared latent learning constructs, i.e., skills and concepts to be learned. We further hypothesize that the resulting cyberlearning space will promote synergetic learning that, by definition, will fertilize the desired proficiency.


View all grants
  • Honorable Mention for the Best Short Paper Award. IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC) - 2025
  • Best Late Breaking Results Paper Award. International Conference on Artificial Intelligence in Education (AIED) - 2025
  • Honorable Mention Award. International Conference on Educational Data Mining (EDM) - 2023
  • Most Receptive Graduate Professor Outside of Class Award (CSC, NCSU) - 2019
  • Finalist of the Best Paper Award. International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL) - 2012
  • Finalist of the Best Paper Award. International Conference on Intelligent Tutoring Systems (ITS) - 2012
  • Best Demo Award. International Conference on User Modeling and Adaptive Personalization (UMAP) - 2010